eyedesyn said: Today I just learned...This would be an awesome weekly blog post!What say you guys?
odd_enough said: Today (well, yesterday) I finally learned how to perform a clean UV unwrap. It takes LOTS of time and patience, especially when dealing with complex meshes. But once it's done, it is so much easier and painless to paint on in photoshop.
@dan_hin No, since my migration to Maya, I've been using that to to pretty much everything. The rest of the office uses Maya, so I figured it was best to do the same to keep with continuity. That, and it seems to be far less frustrating to work with than C4D (so far).
@zickar Not sure if it's something I would know how to teach. It took me a little over a year to figure out, after watching countless tutorials and advice from friends and co-workers. In the end, what helped me get a firm grasp on it was to figure out ideal places to make your seams for the cuts. Make sure you can unfold as big of a cluster of polys as possible. Place/scale the clusters in order of visual importance and proximity. Also, if you see any sort of distortion of the UV reference in the viewport, then you need to fix it, else it is a definite way to get frustrated later on when you go to paint.
Just for posterity, here are the UV's that I came up with: http://o3visuals.com/files/cannon_uv.png
And here is the low-poly model that I made (just the diffuse channel): http://o3visuals.com/files/cannon.jpg
I blended most of the obvious breaks in the textures in photoshop, and rescaled the spokes so they don't look so blurry, but you get the picture.
It took A LOT of trial and error to figure out adequate seam placement. That unwrap took me 12 hours :P Hoping the process gets faster the more I do it.
odd_enough said: Learning how to model a confederate soldier is scheduled for tomorrow. =/
Zickar said: dazpix said: That sounds great, I have not even dipped my toe into Xpresso yet, looks very powerful and something that I really want to dedicate some time to learn...when I get some time that is. I'm used to working with node based composite systems but all that maths looks a bit scary to start off with.Actually you could enjoy a lot without even knowing what sin is :D ... you can even use it without knowing how it works ... its very intuitive and very flexible . I suggest if you ever dedicate time to this subject to get the CMI VFX training , about eight hours long and worth every penny , I've only watched 2 hours or so of them so far but I feel like I have learned a lot and understand my Xpresso better ...
dazpix said: That sounds great, I have not even dipped my toe into Xpresso yet, looks very powerful and something that I really want to dedicate some time to learn...when I get some time that is. I'm used to working with node based composite systems but all that maths looks a bit scary to start off with.
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