Just running a general open poll here. Where do you work:
Just for reference, I would put myself under Freelance (studio) since I almost always freelance at other businesses. What are the pros & cons of your work situation?
I guess studio/agency? My current role at MudBrick has evolved into something much different and encompasses a wider area of work than I originally signed up for, but I'm not complaining in the slightest. I don't do much mograph work, but I still do a ton of animation.
In the 5 months I've been working at MB I've had to learn Flash, Maya, UDK, InDesign, and a slew of other programs to keep up with the projects coming in. Out of the 7 people who make up MudBrick, I'm the only 3D user there, aside from my boss but he rarely has time to do much of that.
Like @dan_hin, I also cannot do freelance, but honestly, I'm glad to be out of that game.
I'm having a hard time trying to think of any cons to this job. It's a 15 min bike ride from my apartment, I can dress however I want, we have nerf gun battles regularly (this is needed to let off steam for when we get off of annoying client calls), we get a load of really neat and interesting projects with creative freedom out the wazoo. Every one of my coworkers are a joy to work with, and we all mesh well. The working environment is very efficient and incredibly comfortable. The bike ride to and back are the most boring parts of the day. To sum up... dream job.
(I'm just really enthusiastic about my job)
I actually may have to update my position a bit. Started a video game studio with 8 other people in central PA. All very talented people. You might know one of them on twitter as @RynoMotion. I am doing work with art direction on environmental modeling and texturing and well as character/object animation and rigging.
Still working at MudBrick as well (for now).
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