dazpix said: Today I learned to ensure I got the Mothers Day card into the post box early enough, and to not complain about wearing a tie to lunch.....I also learnt some cool mo-splines tips, and some new ways to optimise C4D renders from GSG boyo.
Zickar said: Today I learned about something called pBlurb inside cinema 4D , its an Xpresso node that you can use to turn one object into particles that will fly across a custom path into a completely different object ! Sphere to square , Triangle to cylinder , etc ...
dazpix said: That sounds great, I have not even dipped my toe into Xpresso yet, looks very powerful and something that I really want to dedicate some time to learn...when I get some time that is. I'm used to working with node based composite systems but all that maths looks a bit scary to start off with.
I think a lot of us have done that before :P
Today (well yesterday), I learned that a giant hamster ball for a virtual environment is more of a marketing tool than a new gaming device. The practicality of the thing in terms of gaming is next to none. Also, tripping and falling in one when you're running in it is NOT fun. And somewhat scary. (it's involved in our current project at work)
Rostenbach said: This is a dumb one, but today I learned, when you reopen a file to do an additional render... make sure you change your output path. You don't want to overwrite your original files. *facepalm*
odd_enough said: Today I learned that the particle system in UDK is extremely fun to use. Actually, everything about UDK is fun. Except for the UV's. EVIL!
ninetwotwo said: Today I finally figured out what soft filter does :p ... No really I did. Honestly.
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