• A short post to work out if we’re all specialists here or if some of our members like to wear two/three/ten hats!

    Is there any advice you can give to people that aspire to improve their overall knowledge?

    For example, my official (work) position is Multimedia Designer but I also tend to do basic to intermediate tech support, animation, compositing, storyboards, styleframes, layouts and even things like interactive forms. I still haven’t managed to be anywhere near comfortable enough with web design/development yet but with the help of a couple of books I’m hoping to change that!

  • Trying to think of what I do whenever I try to make a push into a new field. I may be a bad example, but if I have the drive and really feel like I can achieve fluency in the new area I'm interested, then it ultimately isn't a problem. I've gotten to the point in my career where I feel I can learn anything as long as I have the will power to push through the initial frustration of learning. 

    I will make a comment about expanding your 3D knowledge though; something that seems to be a grave misconception for some people. There is no such thing as an overall best suite/tool. The best tool is the one you find that works best for you. When I was trying to break into UV texturing, I spent hours upon hours trying to figure out the art of UV unwrapping. Tried various programs that people recommended as the 'best'. What ended up allowing me to figure it out, and unwrap with ease was a tool I'd never even heard of (UVLayout). So, it really is whichever works best for you. It might take some time to find your best fit, but the search is worth it. 

    I'm currently working as a 3D hard surface animator right now (trying to learn organic animation atm), but I also do work in high-poly and low-poly 3D modeling, texturing, motion graphics, compositing, and environment design.

  • Most people I work with tend to have to diversify in roles. Specialists like character animators, riggers etc. might find enough work to keep them busy, but because i am an all in oner I end up doing the whole shabang, client sales and schmoozing, designing, storyboarding, producing, directing, animating, shooting etc etc. Whatever it takes to get the job done. I would of course bring in freelance specialists when needed.
    The work is diverse too, from music videos and commercials to corporate films, title sequences, web video and branding.
  • I try to do everything but mainly in 3D , I try to learn everything I can but I particularly enjoy learning stuff about 3D outside of the 3D world on wikipedia and google . I think that sometimes the best way to understand what specular is or what diffusion is can be by seeing their definition in a book or online . Most of what we do in 3D and graphics has mathematical and physical projections , Dig deep into that . Its really fun

    I also suggest looking a lot at photos and illustrations , they might be your inspiration for the next big motion design 
  • Diversification is a good thing as it can make you more versatile, but there's always the pitfall of "jack of all trades…"

    In my work I have to do everything from editing, color grading, and sound design, to designing, animating, and modeling. The jobs we get are too small to have dedicated people for every step of the process. One thing I realize though is that the more I learn about other aspects of post production, the more I it helps with the areas I already consider myself proficient in.

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