speed up your renders
  • The settings in the illumination channel as well of some materials could be messed around with so that some materials are seen by GI (If you have to use it) and some are not . I also find that baking textures and illumination is a brilliant solution specially if you have multiple cameras . You can set the Global illumination to auto-save and auto-load . You will feel the GI in the first render but the rest of the cameras could be rendered without a hassle . Baking shadows and AO Is also great specially if you have a lot of static objects . Shadows can take a lot to render

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