Tag: Inspiration

“Winding Roads” – Twisted Poly

Winding Roads is a short, fun animation by Nejc Polovsak, aka Twisted Poly. Nejc got started in motion design after first getting into 3D as a hobby about 10 years ago. Within three years, he had his first job. “I began with doing lots of modeling, texturing, just doing lots of stills, some game graphics, but not so much animation,” Nejc recalled in a brief email interview. That changed a couple years into his job. “I fell in love with animation and started experimenting with motion design.”

Nejc was drawn to the freedom and many possibilities of creating something in motion. “I really like idea of having good, polished design which is taken to the next level when in motion.” The converse, he says, is also true. “The best and most fun thing for me is try to combine both in the elegant way.”

Still render of Winding Roads by Twisted Poly, using Cinema 4D and Octane Render.

Still render of Winding Roads by Twisted Poly, using Cinema 4D and Octane Render.

Winding Roads came about from Nejc’s daily/weekly personal projects he uses to learn from. In this case, he was experimenting with Octane Render. “I was just trying to come up with something cool and interesting in a couple of hours,” he said. “[T]his was a good project to test out how render engine behaves with multiple lights and lots of out of focus areas.”

Staircase Ball by Twisted Poly. Rednered using Cinema 4D and Octane Render.

Staircase Ball by Twisted Poly. Rednered using Cinema 4D and Octane Render.

The layout and design we’re an extension of previous still renders Nejc had done arranging things into spherical forms. Those and other renders can be found on his Tumblr. “I wanted to try and continue to make little a series of them. That’s how I got idea of this crazy roads twisted in a ball.” Originally, cars were not even going to be a part of the project, but came about in the process as an extra detail.

Animation itself was not even one of the original goals, but Nejc thought it would be a shame to pass up the opportunity, especially given feedback from people asking to see it animated. “I didn’t plan the animation when I started this, but when I finished the still, I thought it could look pretty cool animated if cars are driving around.”

In the end, Nejc had a nice, polished little piece and learned more about how to use Octane. he leaves us with one last bit of advice. “I encourage everyone to take advantage of any free time and dive into similar fun personal projects.” Learning by doing… and having something pretty cool to show for it.

Nejc’s current setup includes a PC workstation with a 3930K over clocked to 4.2GHz, 32gb of ram, nVidia GTX 670 and 780, SSD, and dual displays (27“ + 24”) running Windows 8 with Cinema 4D and After Effects.

#mochat 84 – Inspiration

This week on #mochat, we tackled inspiration. A lot of us are in the need of inspiration at one time or another… to get out of a creative block or just for enjoyment. The reasons to look for inspiration are only outnumbered by the sources out there.

Several people cited popular social networks such as Twitter, Pinterest, and Tumblr as placed to find inspiration. Gmunk, Harry Frank, Ice Cream Hater, Neuromæncer, and Signalnoise were just a few mentioned. There’s also the standby of Vimeo and the newly launched Rndr were also mentioned.

People didn’t always want inspiration from motion design, or even digital sources, though. Films were brought up a few times, as was photography. Art installations, musems, art & design magazines, architecture… all are good ways to find inspiration by getting away from your computer.

And sometimes the best way to get inspired is to create something else. Doodling/drawing, taking photos, or playing music are all ways to get your brain working in a different way.

Read on for more sources of inspiration and how to work through ruts.

[Photo credit: “Inspiration” by Alice Popkorn]

– Read More –

Designed by Apple – Intention

This animation caught my eye at the open of the WWDC keynote yesterday. It features simple, but nuanced animations and transitions, a monotone color palette, and excellent sound design. The lack of any unnecessary design elements really lets the viewer focus on the progression of simple dots throughout the piece. If anyone has any information on who created this, we’d love to know.

Low Poly Paintings

This came across my radar last week, and it’s too good to not post. Tumblr (and Twitter) user Sock Gardner has a collection of classic paintings recreated in low-poly 3D. The low-poly thing seems to be just about peaking as a trend, but this seems like a great use of it. This also seems like a great way to practice modeling skills as well. For archival purposes, I’ve included several of the renderings in this post in case the Tumblr goes away or migrates to other posts in the future.

When You Fall In Love

A great Motion Monday animation posted to Unite from Zickar.

[iframe_loader src=”http://player.vimeo.com/video/22959623?portrait=0&color=1b6ce1″ width=”560″ height=”448″]

When you fall in love from Zick-art on Vimeo.

I’m loving the color palette & simple feel of the piece. Pacing is spot on as well.


A simple, but very well executed 30-second spot submitted for the World Table Tennis Championship 2011.

[iframe_loader src=”http://player.vimeo.com/video/21929184?portrait=0&color=1b6ce1″ width=”560″ height=”315″]

Droppp. from Hajime Nagatsuka on Vimeo.

Despite being so simple, there’s a lot to take away from this. Clean geometry, well paced builds, a subtle gag (moving the table), and great sound design all help polish this already clever concept.

Recharge Creativity

Note: This article talks about working as a motion designer for reference. The following subject matter applies to anyone in a creative position.

It’s a dreaded fear for every motion designer. It’s kryptonite to our yellow sun. It’s just as inevitable as running low on system resources. Chances are you’ve experienced it more than you care to recall, and the unfortunate truth is that eventually it’s going to rear it’s ugly head again. Of course, I’m talking about being “creatively” tapped out. Whether it happens to you once a year or after a few very demanding projects, it can be a terrible experience that, at its worst, can leave you debating if you should toss in the towel on your career.  But don’t give in just yet; there some things you can do to help get yourself out of this creative rut or prevent one from occurring all together. You just need to give your mind a reboot.

Here are some things to try: – Read More –

Movie Barcodes

The "movie barcode" for The Social Network.

Choosing a color palette can always be a complicated process. Many of us look to photographs, nature, Adobe Kuler, or even other’s work for inspiration. A new tumblog popped up recently that could be another resource for color palette inspiration: moviebarcode. They take a film and reduce it’s entire timeframe down to a barcode like 1280×480 image. I am not sure of their exact process, but it looks like they average a frame’s color (or just reduce it to a few pixels), then arrange the frames from top-bottom, left-right. The result is a unique view of the film’s color palette. Some striking examples include Apocalypse Now, Hero/Ying Xiong, Kill Bil Vol. 1, and Traffic.

The site is definitely worth keeping an eye on for a unique source of color palettes.

Do The World A Favour

Do The World A Favour

I have always had a special little place in my heart for any of Tendril’s design work. They always seem to embody a very diverse style, and a knack for conveying the message at hand effectively, through visuals. It should come as no surprise that this video, does exactly that.

Brief from Tendril:

The brief was to create a 30 second spot for a new electronics recycling program in the province of Ontario. When Agency59 first came into the studio to talk about the project, we discussed a wide range of approaches and stylistic treatments. In its first iteration, the story was to open each scene with types of electronics (audio, video, office) which would be disassembled, revealing a ‘return’ button that would act as an anchor and transition mechanism. We also explored the possibility of having each scene be executed in a different visual style. Following a round of design and research though, we went back to the drawing board and built up a new idea that would show not only disassembly but separation, detoxification and repurposing of materials cradle to cradle.

I highly recommend heading over to Tendril’s own website, and checking out some of their other great work.


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