Category: MoChat

#mochat 114 – Organic & Practical Elements

This week on #mochat we discussed using organic/practical elements in motion design. Using footage or stills from the real world is a great way to add depth to your designs. Sometimes it can be the best way to accomplish certain effects, such as powder/dust or ink, too. Some people had shot their own elements, while others found it easier to purchase some stock online. At the end of the chat, @aimeebruss was the winner of our random drawing, and took away Spectral Collection One from @madebyflame.

Here are some great examples of practical elements in design. The full transcript is after the break.

[Image from Spectra Collection One by Flame]

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#mochat 113 – The Future of Motion

This week’s #mochat topic revolved around motion, and what’s in store for the future – both for the industry as a whole and the designers themselves! A very popular suggestion focused on designing for interactivity, as well as getting more involved in programming, although the language recommendations varied across the board. We talked about where motion is headed for gaming, interfaces, and UX.

Read on for the full transcript.

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#mochat 112 – 2015 Goals

2015 has begun! This week on #mochat we talked about our goals for the year and how to accomplish them. There was a wide range of responses, everything from getting away from the computer more to finally working on that short film that’s been sitting the drawer for years. There’s far too much to summarize without leaving out too many good topics. So read on for our first chat of 2015!

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#mochat 103 – 2D/3D Workflow

Last night on #mochat, we talked about 2D/3D workflow and compositing.

It shouldn’t come as too much of a surprise that passes out of the 3D application of choice (depth, motion vector, object buffers, diffuse, reflection, shadow, etc) are extremely important. For a good example, @discreetflame posts a set of passes for one project. UV passes were also extremely helpful for compositing 2D graphics onto 3D objects. You’ll need a plugin like ft-UVPass to work with them.

Cineware wasn’t used by that many people (surprising or unsurprising depending on your experience with it). But C4D was generally the preferred 3D package. Element 3D and AtomKraft were also brought up for 3D integration in After Effects.

Read on for the full transcript…

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#mochat 98 – On Air with Brian Behm

Tonight we ran our first #mochat On Air, a hybrid YouTube broadcast and Twitter chat. To kick us off, Brian Behm (@flabbyironman) walked us through what it’s like to work at Rooster Teeth, a couple projects, some of his favorite tools, and baby ghost busters. It’s well worth the watch.

Since this was our first try at this, we’d love to know what worked and what didn’t, aside from the technical glitches. Is this something you’d like to see more of?

Read on for the Twitter transcript behind the video.

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#mochat 97 — Careers in Motion

For this week’s mochat, we talked reels! Particularly when starting out or going freelance, reels are likely the single most effective way to show clients what you can do. While it’s common to let them slip out of date when you’re full-time or otherwise occupied, it never hurts to keep your reel updated or give it a refresh between projects.

Some tips for updating your reel (or making your first!) —

  •  It’s okay to retime clips to fit the music. Energy is key.
  • Keep the length concise, not too short, not too long. It’s best to stick somewhere in the range of a minute to a minute and a half.
  • One thing to consider is whether you feel comfortable using unlicensed music vs. licensing or producing your own. There are a lot of quality resources for licensed music out there (one common recommendation is Killer Tracks). It’s also a good opportunity to lay down your own track if you’re so inclined.
  • Consider tailoring multiple reels to different types of clients. It can be effective to have a general reel for your web presence and tailored reels to submit to clients for different types of work.

Read on for the full transcript…

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