Features | The Motion League

Cinema 4D R14 Features Review by @eyedesyn

Cinema 4D R14 Features Review by @eyedesyn

Posted by in Features

  Cinema 4D R14 Announced! It’s Christmas in August!  Cinema 4D version R14 has just been announced and I’ve had the opportunity to be able to play with R14 over the past few weeks and check out all the new features. While you may be hearing most about the new Sculpting features in Cinema 4D, I’m going to focus on some...

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Element 3D: First Impressions

Element 3D: First Impressions

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Earlier this week, Video Copilot released their highly anticipated Element 3D plugin. I had a bit of time to play with the plugin since this week’s MoChat, and thought I would share my first impressions. This isn’t a full review or tutorial. I haven’t had enough time to invest into learning the plugin quite yet. Rather, I am just recording my initial thoughts while working through the interface.

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Review of Design Essentials for the Motion Media Artist by Angie Taylor

Review of Design Essentials for the Motion Media Artist by Angie Taylor

Posted by in Features, Resources

Angie Taylor is an artist, animator and author who has worked in the motion graphics industry for over 15 years. She also does a lot of work for Adobe and Apple evangelizing their products, if you’ve been to NAB or BVE then you’ve probably seen her presenting at the Adobe/FCP booth. In a step away from standard textbook...

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Octane Render review

Octane Render review

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dan_hin reviews Octane Render and finds that power comes surprisingly cheap

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Motion Graphics Geek Holiday Gift Guide

Motion Graphics Geek Holiday Gift Guide

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‘Tis the season!  This year at the Motion League we asked you what motion graphics related things where on your wish list for Christmas, and here are the most popular items on your lists: A Semester of FXPHD- (US$359) FXPHD is subscription-based online training for postproduction, visual effects, and motion graphics. You...

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Conceptualisation and the creative process

Conceptualisation and the creative process

Posted by in Features

  I’ve started to work on slightly larger projects recently, and as with a lot of things in this business I’ve suddenly realised why people need things like storyboards and styleframes. They’re essential on larger and/or more complicated jobs. If you need to see examples of great styleframes, have a look at Nate...

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