#mochat 103 – 2D/3D Workflow

Last night on #mochat, we talked about 2D/3D workflow and compositing.

It shouldn’t come as too much of a surprise that passes out of the 3D application of choice (depth, motion vector, object buffers, diffuse, reflection, shadow, etc) are extremely important. For a good example, @discreetflame posts a set of passes for one project. UV passes were also extremely helpful for compositing 2D graphics onto 3D objects. You’ll need a plugin like ft-UVPass to work with them.

Cineware wasn’t used by that many people (surprising or unsurprising depending on your experience with it). But C4D was generally the preferred 3D package. Element 3D and AtomKraft were also brought up for 3D integration in After Effects.

Read on for the full transcript…

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#mochat 98 – On Air with Brian Behm

Tonight we ran our first #mochat On Air, a hybrid YouTube broadcast and Twitter chat. To kick us off, Brian Behm (@flabbyironman) walked us through what it’s like to work at Rooster Teeth, a couple projects, some of his favorite tools, and baby ghost busters. It’s well worth the watch.

Since this was our first try at this, we’d love to know what worked and what didn’t, aside from the technical glitches. Is this something you’d like to see more of?

Read on for the Twitter transcript behind the video.

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#mochat 97 — Careers in Motion

For this week’s mochat, we talked reels! Particularly when starting out or going freelance, reels are likely the single most effective way to show clients what you can do. While it’s common to let them slip out of date when you’re full-time or otherwise occupied, it never hurts to keep your reel updated or give it a refresh between projects.

Some tips for updating your reel (or making your first!) —

  •  It’s okay to retime clips to fit the music. Energy is key.
  • Keep the length concise, not too short, not too long. It’s best to stick somewhere in the range of a minute to a minute and a half.
  • One thing to consider is whether you feel comfortable using unlicensed music vs. licensing or producing your own. There are a lot of quality resources for licensed music out there (one common recommendation is Killer Tracks). It’s also a good opportunity to lay down your own track if you’re so inclined.
  • Consider tailoring multiple reels to different types of clients. It can be effective to have a general reel for your web presence and tailored reels to submit to clients for different types of work.

Read on for the full transcript…

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Introducing #mochat On Air (beta)

UPDATE: This #mochat topic has been rescheduled for September 2nd. New event page is now live.

Tonight on #mochat (9PM EDT, GMT-4), Brian Behm from Rooster Teeth will be walking through some projects… and helping us test something out.

Until now, #mochat has taken place entirely on Twitter. It’s an easy way for all of us to participate in the conversation from pretty much anywhere. Tonight we’re trying out an additional layer. We will broadcast a live Google Hangout along side the Twitter chat. Conversation and questions will still continue on Twitter like normal, but the guest will be showing off work and answering questions in the broadcast. A moderator will bring questions from Twitter to the attention of the guest.

This is the first time we are trying something like this, so expect hiccups. You can watch the live broadcast on the hangout event page, and participate in the usual way—your client of choice or a service like tchat.io. And feedback is always welcome. If this goes well, this might be a monthly event on the chats.

 

#mochat 94 – Anatomy of a Reel

For this week’s mochat, we talked reels! Particularly when starting out or going freelance, reels are likely the single most effective way to show clients what you can do. While it’s common to let them slip out of date when you’re full-time or otherwise occupied, it never hurts to keep your reel updated or give it a refresh between projects.

Some tips for updating your reel (or making your first!) —

  •  It’s okay to retime clips to fit the music. Energy is key.
  • Keep the length concise, not too short, not too long. It’s best to stick somewhere in the range of a minute to a minute and a half.
  • One thing to consider is whether you feel comfortable using unlicensed music vs. licensing or producing your own. There are a lot of quality resources for licensed music out there (one common recommendation is Killer Tracks). It’s also a good opportunity to lay down your own track if you’re so inclined.
  • Consider tailoring multiple reels to different types of clients. It can be effective to have a general reel for your web presence and tailored reels to submit to clients for different types of work.

Read on for the full transcript…

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#mochat 93 – Get Organized

On this installment of #mochat, we discussed getting organized—projects, files, layers, workspaces…  When asked, a lot of things that annoy other people were mis- or unlabeled layers and files, loose files in the project or system, or hidden layers that they need to get to. Some suggestions to keep organized:

  • Use a folder structure for your files and projects
  • Name layers/objects as you use them
  • Don’t label anything “final”

Read on for more tips & gripes about organization…

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#mochat 92 – Trends & Styles

On this week’s #Mochat, we talked trends and styles. Not everyone necessarily likes to follow trends, but it’s important to know what they are. Working for clients, you will probably be asked to work in one of those styles. And if not, it’s still important to know where the industry is so you can jump ahead. It’s also good to understand that trends and styles run in cycles, much like any fashion. Knowing the past will help you shape the future, and make you a better designer overall.

Some of the more recent trends include: cell animation aesthetic, hand keyframing, low poly, pastels, and pretty much everything in “Shit Showreels Say”.

Read on for the full transcript from the chat to see more trends past and future, a philosophical discussion of GIFs, and some guesses on future trends.

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#mochat 91 – Nuke

Many of us primarily work in After Effects, but for composting, Nuke is a really powerful option. This week on #mochat, @qsjcraig answers questions about Nuke and provides some perspective on why it works for him over other tools.

The main difference many notice in Nuke right away is that it uses a node-based interface instead of layers. This gives you the option of passing the output (or channels or individual channels) to multiple other nodes or or sending some outputs to one node and others to another. Another big advantage is being able to use 3D geometry directly inside of Nuke. It has a true 3D space to composite inside of.

Read on for the full transcript and more knowledge…

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